Piccoli potenziamenti per l'eroe, che vede buff a talenti secondari
Gathering Storm (Q)
Added functionality: Every Hero Hammerang hits also returns 10 Mana.
Added functionality: Reduces Lightning Rod’s cooldown by 3 seconds
Added functionality: Removes the duration of Shields granted by Barrel Roll.
Arriva il nerf tanto atteso sul nuovo eroe con una netta riduzione del suo output di danni
Basic Attack damage reduced from 96 to 86.
Plasma Cutter (Q)
Damage reduced from 145 to 135.
Planet Cracker (R)
Damage increased from 105 to 108.
Advanced Targeting (Q)
Damage bonus reduced from 0.75 to 0.5.
Maximum bonus damage reduced from 75 to 60.
Arsenal Synergy (W)
Damage bonus increased from 100% to 175%
Emergency Protocol (Trait)
Movement Speed bonus reduced from 30% to 25%.
Combat Advantage (Q)
Damage bonus against Slowed targets reduced from 50% to 40%.
Auxiliary Shields (Trait)
Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.
Dampening Field (Trait)
Spell Armor increased from 15 to 20.
Rapid Recharge (Trait) Shield recharge increased from 20% to 40% of healing received.
Singularity Charge (W)
Repeater Cannon bonus Attack Speed increased from 50% to 100%.
Unconquered Spirit (Passive)
Shield amount increased from 600 to 800.
Natural Agility (Trait)
Cooldown increased from 20 to 25 seconds.
Dragon Strike (R)
Damage increased from 64 to 70.
Serrated Arrows (W)
Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.
Aether Walker (E)
Reduced the time required after taking damage from 5 to 4 seconds.
Adjusted functionality: Takedowns now restore 30% of missing Health.
Perfect Shot (Q)
Added functionality: Each Hero hit also grants an additional Precision Sniper stack.
Ionic Force Field (Trait)
Armor duration increased from 2 to 3 seconds.
Double Tap (W)
Added functionality: Also increases Pinning Shot’s cooldown by 2 seconds.
Lethal Decoy (E)
Holo Decoy damage bonus reduced from 35% to 30%.
Crippling Shot (W)
Armor negation reduced from 25 to 20.
Explosive Round (Q)
Area of effect damage increased from 50% to 70%.
Health reduced from 1350 to 1280.
Health Regeneration reduced from 5.625 to 5.332.
Basic Attack damage reduced from 29 to 28.
Health increased from 1850 to 1924.
Health Regeneration increased from 3.8554 to 4.0078.
Bonus Health and Health Regeneration reduced from 30% to 25%.
Force of Magic (W)
Bonus Spell Power increased from 20% to 25%.
Arcane Explosion (W)
Base damage reduced from 90 to 80.
Maximum additional damage reduced from 350 to 315.
Circle of Protection (W)
Now also increases Force of Will’s cooldown by 2 seconds.
Heal amount increased from 60% to 70%.
Importante modifica alla meccanica del tratto passivo di Sylvanas: le abilità non disabiliteranno più le strutture che ora potranno "spengersi" solamente attraverso attacchi base. Per compensare il grande nerf, l'eroe riceve comunque un buff al danno.
Basic Attack damage increased from 85 to 90.
Black Arrows (Trait)
Abilities no longer disable Structures.
Health increased from 1949 to 2027.
Health Regeneration increased from 4.0585 to 4.2226.
Healing increased from 98 to 104.
Heal amount reduced from 400 to 380.
Heal amount reduced from 140 to 135.
Strangling Vines (E)
Heal reduction duration increased from 2 to 3 seconds.
Un buff molto atteso dalla community, Chen vede interessanti modifiche ad alcuni talenti che gli consentiranno di avere ancor più sustain e danno.
Accumulating Flame (Q)
Adjusted quest reward functionality: Gain 15 Armor per Hero ignited with Breath of Fire. This lasts 3 seconds.
Freshest Ingredients (Trait)
Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.
Keg Toss (W)
Bonus damage per Hero hit increased from 3 to 4.
Bonus damage maximum increased from 60 to 80.
Purifying Brew (Trait)
Added functionality: Spell Armor persists as long as Chen has Fortifying Brew Shields.
Cooldown reduced from 90 to 80 seconds.
Enduring Swarm (W)
Spell Armor increased from 40 to 50.
Lurker Strain (E)
Slow duration increased from 2 to 3 seconds.
Hero Stalker (Trait)
Added functionality Enemy Heroes hit by Dark Swarm grant 1 Essence.
Ferocious Stalker (W)
Bonus damage increased from 40% to 50%.
Basic Attack damage increased from 105 to 109.
Drain Hope (W)
Cooldown reduced from 11 to 10 seconds.
Alcuni dei talenti meno popolari vengono potenziati.
Ardent Restoration (Passive)
Healing increased from 13.75 to 15 per stack.
Stalwart Angel (Q)
Armor increased from 20 to 25.
Armor duration reduced from 3 to 2 seconds.
Purge Evil (E)
Basic Attack damage bonus increased from 35% to 45%.
Burning Halo (Q)
Damage increased from 15 to 18.
Bonus damage after teleporting increased from 100% to 150%.
Bonus damage duration reduced from 3 to 2 seconds.
Smite the Wicked (E)
Cooldown recharge rate increased from 100% to 125%.
Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.
Health increased from 2225 to 2292.
Health Regeneration increased from 4.6406 to 4.7750.